Grand Prix
5 participantes
Página 1 de 1
Grand Prix
Olá, pessoas!
Como sei que vários aqui se interessam pelo tema, passo abaixo o informativo da GMT do novo jogo na lista P500 deles. Tem um sistema similar ao do Thunder Alley, que foi lançado a pouco, mas enquanto este tem o tema de corridas da NASCAR, o Grand Prix será para corridas de F1.
[size=16]You’ve swapped paint and mixed it up with the good ol’ boys. But are you ready for a new challenge? The global stage is calling and now is your chance to step up into the big time. It’s time to race in the Grand Prix.
Grand Prix is the newest auto racing game from Jeff & Carla Horger and GMT Games. From 2-11 players can compete in the game controlling either one team of two cars or multiple teams. Players will score in two different ways; individual car scoring where first place is huge and only the top 10 places get any points, and team scoring where the placement of all cars in a race will determine the team score.
The courses of the Grand Prix are not simple ovals or wide open super speedways but tight tracks that will limit passing opportunities and require finesse and skill to make it to the front of the line. The game borrows heavily from the Thunder Alley movement classes so you will find a familiar combination of solo, line, pursuit and lead movement in this game as well. But the abilities are tweaked to maximize the feel of Formula 1 racing. It will be up to the players to learn how the courses and the cards work together on each track to optimize their play.
[/size][size]
Yellow flag saves are not as common in F1 and pit strategy is even more important. The penalty threshold for wear is lower and pitting will happen more frequently. In addition to typical wear like suspension damage, tire wear and engine wear, Grand Prix incorporates “close-call” tokens for aggressive drivers. These do not count against speed but they do constantly pile up until an event card calls for the player with the most to pay the consequences.
Grand Prix comes with three Event Decks, one for hard tires, one for soft tires and one for wet tires. Each set of cards have unique effects on the race. Hard tires make the game a bit slower and tighter with less pure speed and handling to get past opponents. The soft tire deck allows everyone to open up the throttle and go. Racing on wet tires can make things much more hazardous for everyone as spinouts and contact becomes more frequent.
The game will come with four new Grand Prix tracks that each contains unique and challenging features. All of the tracks will be compatible with Thunder Alley and all Thunder Alley tracks will likewise be compatible with Grand Prix.
Let the racing… continue.
Components:
[/size][*]Rulebook
[*]4 Mounted Race Tracks ala Thunder Alley
[*]22 Car Counters
[*]84 Race Cards
[*]24 Wet Tire Event Cards
[*]24 Soft Tire Event Cards
[*]24 Hard Tire Event Cards
[*]11 Player Aid Sheets (3” x 4” on Cardstock)
[*]Small Draw Bag
[*]132 ½” x ½“ Square Counters
[*]64 ¾” x ¾” Square Counters
[*]30 ¾” Circular Counters
[*]
Como sei que vários aqui se interessam pelo tema, passo abaixo o informativo da GMT do novo jogo na lista P500 deles. Tem um sistema similar ao do Thunder Alley, que foi lançado a pouco, mas enquanto este tem o tema de corridas da NASCAR, o Grand Prix será para corridas de F1.
[size=16]You’ve swapped paint and mixed it up with the good ol’ boys. But are you ready for a new challenge? The global stage is calling and now is your chance to step up into the big time. It’s time to race in the Grand Prix.
Grand Prix is the newest auto racing game from Jeff & Carla Horger and GMT Games. From 2-11 players can compete in the game controlling either one team of two cars or multiple teams. Players will score in two different ways; individual car scoring where first place is huge and only the top 10 places get any points, and team scoring where the placement of all cars in a race will determine the team score.
The courses of the Grand Prix are not simple ovals or wide open super speedways but tight tracks that will limit passing opportunities and require finesse and skill to make it to the front of the line. The game borrows heavily from the Thunder Alley movement classes so you will find a familiar combination of solo, line, pursuit and lead movement in this game as well. But the abilities are tweaked to maximize the feel of Formula 1 racing. It will be up to the players to learn how the courses and the cards work together on each track to optimize their play.
[/size][size]
Yellow flag saves are not as common in F1 and pit strategy is even more important. The penalty threshold for wear is lower and pitting will happen more frequently. In addition to typical wear like suspension damage, tire wear and engine wear, Grand Prix incorporates “close-call” tokens for aggressive drivers. These do not count against speed but they do constantly pile up until an event card calls for the player with the most to pay the consequences.
Grand Prix comes with three Event Decks, one for hard tires, one for soft tires and one for wet tires. Each set of cards have unique effects on the race. Hard tires make the game a bit slower and tighter with less pure speed and handling to get past opponents. The soft tire deck allows everyone to open up the throttle and go. Racing on wet tires can make things much more hazardous for everyone as spinouts and contact becomes more frequent.
The game will come with four new Grand Prix tracks that each contains unique and challenging features. All of the tracks will be compatible with Thunder Alley and all Thunder Alley tracks will likewise be compatible with Grand Prix.
Let the racing… continue.
Components:
[/size][*]Rulebook
[*]4 Mounted Race Tracks ala Thunder Alley
[*]22 Car Counters
[*]84 Race Cards
[*]24 Wet Tire Event Cards
[*]24 Soft Tire Event Cards
[*]24 Hard Tire Event Cards
[*]11 Player Aid Sheets (3” x 4” on Cardstock)
[*]Small Draw Bag
[*]132 ½” x ½“ Square Counters
[*]64 ¾” x ¾” Square Counters
[*]30 ¾” Circular Counters
[*]
|
Última edição por tiagovip em Dom Jul 27, 2014 11:05 pm, editado 1 vez(es)
Re: Grand Prix
Ah, sim, faltou o link para quem quiser entrar no p500:
http://www.gmtgames.com/p-504-grand-prix.aspx
http://www.gmtgames.com/p-504-grand-prix.aspx
Re: Grand Prix
Uau!
Achei bacana como eles ofenderam a Nascar e a Fórmula Indy:
"The courses of the Grand Prix are not simple ovals or wide open super speedways but tight tracks that will limit passing opportunities and require finesse and skill to make it to the front of the line."
Finesse e habilidade, ao contrário de...
Achei bacana como eles ofenderam a Nascar e a Fórmula Indy:
"The courses of the Grand Prix are not simple ovals or wide open super speedways but tight tracks that will limit passing opportunities and require finesse and skill to make it to the front of the line."
Finesse e habilidade, ao contrário de...
Gustavo- Arkham Horror
- Mensagens : 1813
Data de inscrição : 25/05/2013
Re: Grand Prix
Legal. Vou adquirir o Thunder Alley em breve e este Grand Prix foi uma novidade interessante. Usar pistas de um no outro sera bizarro, frente aos temas, hehe.
Re: Grand Prix
Esse jogo parece legal e é bom saber que o Rafael vai comprar, mas a grande novidade desse mês, e que já foi pra minha wishlist como Must Have, é o novo jogo da série COIN (Cuba Libre, Fire in the Lake e etc) chamado Gallic Wars. O jogo é ambientado na época em que Julio César sitiou a Gália.
Se eu tivesse que comprar jogos de somente uma empresa até o fim da vida eu escolheria a GMT...
Se eu tivesse que comprar jogos de somente uma empresa até o fim da vida eu escolheria a GMT...
Re: Grand Prix
Que legal!! Jogaria muuuito!!!
Dá-lhe Asterix!!
Dá-lhe Asterix!!
Soar- Arkham Horror
- Mensagens : 1954
Data de inscrição : 25/05/2013
Idade : 51
Localização : Kronnos 1
Re: Grand Prix
Os 2 jogos tiveram bom começos, em menos de 24 horas ambos já atingiram bons número no P500 da GMT (precisa de pelo menos 500 pra ser produzido):
Grand Prix - 125
Gallic Wars - 296!!!
Grand Prix - 125
Gallic Wars - 296!!!
Re: Grand Prix
doizinho escreveu:Os 2 jogos tiveram bom começos, em menos de 24 horas ambos já atingiram bons número no P500 da GMT (precisa de pelo menos 500 pra ser produzido):
Grand Prix - 125
Gallic Wars - 296!!!
Só para dar alguma noção de quão bons são esses números:
Title Chase: Basketball -- na P500 desde Abril/12 - total de pedidos: 166
Fury -- na P500 desde Novembro/11 - total de pedidos: 332
Ambos, por sinal, saíram da lista e ambos, curiosamente, são do mesmo designer do Thunder Alley e do Grand Prix.
Abs,
Re: Grand Prix
Acho que esses jogos ainda podem ter alguma chance em algum outro lugar, talvez o Fury valha o esforço.tiagovip escreveu:doizinho escreveu:Os 2 jogos tiveram bom começos, em menos de 24 horas ambos já atingiram bons número no P500 da GMT (precisa de pelo menos 500 pra ser produzido):
Grand Prix - 125
Gallic Wars - 296!!!
Só para dar alguma noção de quão bons são esses números:
Title Chase: Basketball -- na P500 desde Abril/12 - total de pedidos: 166
Fury -- na P500 desde Novembro/11 - total de pedidos: 332
Ambos, por sinal, saíram da lista e ambos, curiosamente, são do mesmo designer do Thunder Alley e do Grand Prix.
Abs,
Re: Grand Prix
doizinho escreveu:Acho que esses jogos ainda podem ter alguma chance em algum outro lugar, talvez o Fury valha o esforço.tiagovip escreveu:doizinho escreveu:Os 2 jogos tiveram bom começos, em menos de 24 horas ambos já atingiram bons número no P500 da GMT (precisa de pelo menos 500 pra ser produzido):
Grand Prix - 125
Gallic Wars - 296!!!
Só para dar alguma noção de quão bons são esses números:
Title Chase: Basketball -- na P500 desde Abril/12 - total de pedidos: 166
Fury -- na P500 desde Novembro/11 - total de pedidos: 332
Ambos, por sinal, saíram da lista e ambos, curiosamente, são do mesmo designer do Thunder Alley e do Grand Prix.
Abs,
Se o Thunder Alley fazer sucesso (e parece que está), a chance desses dois títulos, por outra editora, aumenta bastante.
Abs,
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos
|
|