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Partida de Race for the Galaxy contra o Keldon

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Mensagem por Trentini Qui Dez 12, 2013 11:21 am

Perretto, nunca consegui teu feito nas pontuações do Race for the Galaxy contra a IA do Keldon, mas hoje consegui uma pontuação bem legal, joguei utilizando apenas o jogo base com a primeira expansão (The Gathering Storm) contra apenas um oponente, versão PvP avançada.

Segue o Log:

Código:
Race for the Galaxy 0.8.1m: The Gathering Storm.
Two players, advanced game.
Goals enabled.
=== Start of game ===
Red starts with Old Earth.
Blue starts with Doomed World.
Blue discards Outlaw World.
Blue discards Empath World.
=== Round 1 begins ===
Red chooses Explore +1,+1/Produce.
Blue chooses Explore +1,+1/Develop.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards Rebel Miners.
Blue discards Interstellar Bank.
Blue draws 4 and keeps 2.
--- Develop phase ---
Red places Contact Specialist.
Blue places Investment Credits.
Red pays 1 for Contact Specialist.
Blue pays 0 for Investment Credits.
--- Produce phase ---
=== Round 2 begins ===
Red chooses Explore +1,+1/Produce.
Blue chooses Explore +1,+1/Develop.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards New Galactic Order.
Blue discards Galactic Genome Project.
Blue draws 4 and keeps 2.
--- Develop phase ---
Blue places Replicant Robots.
Blue discards Pilgrimage World.
Blue discards Alien Toy Shop.
Blue pays 2 for Replicant Robots.
--- Produce phase ---
=== Round 3 begins ===
Red chooses Explore +1,+1/Produce.
Blue chooses Explore +1,+1/Develop.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards Separatist Colony.
Blue discards New Economy.
Blue draws 4 and keeps 2.
--- Develop phase ---
Blue places Mining Robots.
Blue pays 0 for Mining Robots.
--- Produce phase ---
=== Round 4 begins ===
Red chooses Settle/Produce.
Blue chooses Settle/Settle.
--- Settle phase ---
Red places Secluded World.
Blue places New Vinland.
Red pays 1 for Secluded World.
Blue pays 0 for New Vinland.
--- Second settle phase ---
Blue places Mining World.
Blue pays 0 for Mining World.
--- Produce phase ---
Red produces on Secluded World.
Blue produces on Mining World.
Blue produces on New Vinland.
Blue receives 1 card for Produce phase.
=== Round 5 begins ===
Red chooses Explore +1,+1/Develop.
Blue chooses Explore +1,+1/Consume-Trade.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards Expanding Colony.
Blue discards Galactic Bazaar.
Blue draws 4 and keeps 2.
--- Develop phase ---
Red places New Military Tactics.
Blue places Export Duties.
Red pays 0 for New Military Tactics.
Blue pays 0 for Export Duties.
Blue claims Innovation Leader goal.
Blue claims Greatest Infrastructure goal.
--- Consume phase ---
Red consumes good from Secluded World using Old Earth.
Blue trades good from Mining World for 4.
Blue consumes good from New Vinland using New Vinland.
Red receives 1 VP for Consume phase.
Blue receives 6 cards for Consume phase.
--- End of round ---
Blue discards Hive World.
Blue discards Malevolent Lifeforms.
Blue discards Lost Alien Battle Fleet.
Blue discards 3 cards at end of round.
Blue claims Budget Surplus goal.
=== Round 6 begins ===
Red chooses Explore +1,+1/Consume-Trade.
Blue chooses Develop/Settle.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards Deserted Alien Library.
Blue discards Space Mercenaries.
Blue draws 3 and keeps 1.
--- Develop phase ---
Red places Mining Conglomerate.
Blue places Mining League.
Red pays 3 for Mining Conglomerate.
Blue discards Ancient Race.
Blue discards Distant World.
Blue discards Space Mercenaries.
Blue discards Free Trade Association.
Blue pays 4 for Mining League.
--- Settle phase ---
Red places Blaster Gem Mines.
Blue places Comet Zone.
Red pays 3 for Blaster Gem Mines.
Blue pays 0 for Comet Zone.
Blue claims Largest Industry goal.
--- Consume phase ---
Red trades good from Blaster Gem Mines for 5.
Red receives 5 cards for Consume phase.
=== Round 7 begins ===
Red chooses Settle/Consume-Trade.
Blue chooses Settle/Settle.
--- Settle phase ---
Red places Alien Robot Sentry.
Blue places Volcanic World.
Red discards New Military Tactics.
Red conquers Alien Robot Sentry.
Blue pays 0 for Volcanic World.
--- Second settle phase ---
Red places Spice World.
Blue places Galactic Trendsetters.
Red pays 2 for Spice World.
Blue discards Doomed World.
Blue pays 0 for Galactic Trendsetters.
--- Consume phase ---
Red trades good from Alien Robot Sentry for 6.
Red receives 6 cards for Consume phase.
=== Round 8 begins ===
Red chooses Develop/Consume-Trade.
Blue chooses Explore +5/Produce.
--- Explore phase ---
Red draws 2 and keeps 1.
Blue discards Star Nomad Lair.
Blue discards Alien Robot Scout Ship.
Blue discards Rebel Base.
Blue discards Public Works.
Blue discards Interstellar Bank.
Blue discards Replicant Robots.
Blue draws 7 and keeps 1.
--- Develop phase ---
Red places Public Works.
Blue places Galactic Survey: SETI.
Red pays 0 for Public Works.
Blue discards Earth's Lost Colony.
Blue discards Gem World.
Blue discards Former Penal Colony.
Blue discards Merchant World.
Blue discards Drop Ships.
Blue pays 5 for Galactic Survey: SETI.
--- Consume phase ---
--- Produce phase ---
Red produces on Spice World.
Red produces on Secluded World.
Blue produces on Volcanic World.
Blue produces on Comet Zone.
Blue produces on Mining World.
Blue produces on New Vinland.
Blue receives 2 cards for Produce phase.
=== Round 9 begins ===
Red chooses Develop/Consume-Trade.
Blue chooses Consume-x2/Produce.
--- Develop phase ---
Red places Terraforming Guild.
Red pays 5 for Terraforming Guild.
--- Consume phase ---
Red trades good from Secluded World for 5.
Red consumes good from Spice World using Secluded World.
Blue consumes good from New Vinland using Galactic Trendsetters.
Blue consumes good from Mining World using Mining League.
Blue consumes good from Volcanic World using Mining League.
Blue consumes good from Comet Zone using New Vinland.
Red receives 6 cards for Consume phase.
Blue receives 2 cards and 10 VPs for Consume phase.
Blue claims Galactic Standard of Living goal.
--- Produce phase ---
Red produces on Spice World.
Red produces on Secluded World.
Red produces on Blaster Gem Mines.
Blue produces on Volcanic World.
Blue produces on Comet Zone.
Blue produces on Mining World.
Blue produces on New Vinland.
Blue receives 2 cards for Produce phase.
--- End of round ---
Red discards 1 card at end of round.
=== Round 10 begins ===
Red chooses Develop/Develop.
Blue chooses Consume-x2/Produce.
--- Develop phase ---
Red places Trade League.
Red pays 5 for Trade League.
--- Second develop phase ---
Red places Terraforming Robots.
Red pays 2 for Terraforming Robots.
--- Consume phase ---
Red trades good from Blaster Gem Mines for 6.
Red consumes good from Secluded World using Secluded World.
Red consumes good from Spice World using Old Earth.
Blue consumes good from New Vinland using Galactic Trendsetters.
Blue consumes good from Comet Zone using Mining League.
Blue consumes good from Volcanic World using Mining League.
Blue consumes good from Mining World using New Vinland.
Red receives 7 cards and 1 VP for Consume phase.
Blue receives 2 cards and 10 VPs for Consume phase.
--- Produce phase ---
Red produces on Spice World.
Red produces on Secluded World.
Red produces on Blaster Gem Mines.
Blue produces on Volcanic World.
Blue produces on Comet Zone.
Blue produces on Mining World.
Blue produces on New Vinland.
Blue receives 2 cards for Produce phase.
--- End of round ---
Blue discards Runaway Robots.
Blue discards 1 card at end of round.
=== Round 11 begins ===
Red chooses Settle/Settle.
Blue chooses Develop/Consume-x2.
--- Develop phase ---
Blue places Galactic Federation.
Blue discards New Military Tactics.
Blue discards Deficit Spending.
Blue discards Research Labs.
Blue discards Consumer Markets.
Blue pays 4 for Galactic Federation.
--- Settle phase ---
Red places New Survivalists.
Blue places Bio-Hazard Mining World.
Red uses Contact Specialist.
Red pays 0 for New Survivalists.
Refreshing draw deck.
Blue pays 0 for Bio-Hazard Mining World.
--- Second settle phase ---
Red places Clandestine Uplift Lab.
Blue places Deserted Alien Colony.
Red uses Contact Specialist.
Red pays 2 for Clandestine Uplift Lab.
Blue discards Galactic Engineers.
Blue discards Galactic Resort.
Blue discards Galactic Imperium.
Blue pays 3 for Deserted Alien Colony.
--- Consume phase ---
Red trades good from Blaster Gem Mines for 6.
Red consumes good from Secluded World using Clandestine Uplift Lab.
Red consumes good from Spice World using Old Earth.
Blue consumes good from Deserted Alien Colony using Galactic Trendsetters.
Blue consumes good from Comet Zone using Mining League.
Blue consumes good from Volcanic World using Mining League.
Blue consumes good from Mining World using New Vinland.
Red receives 7 cards and 2 VPs for Consume phase.
Blue receives 2 cards and 10 VPs for Consume phase.
--- End of round ---
Red discards 9 cards at end of round.
=== End of game ===
Red ends with 36 VPs.
Blue ends with 97 VPs.
Blue wins with 97 VPs.
(The seed for this game was 1386852783.)

No fim venci por uma pontuação elástica de 97 pontos contra 36 da IA

Partida de Race for the Galaxy contra o Keldon 1x7f
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por tiagovip Qui Dez 12, 2013 11:33 am

Pontuação top mesmo! Parabéns! Aquela Federação Galática caiu como uma luva ali para o final.

Abs,
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Qui Dez 12, 2013 11:51 am

Lembrando que na última rodada dei sorte de colocar uma ação de development e consume 2x enquanto o oponente colocou Settle/Settle o que simplesmente me fez baixar 10 pontos em development com a Federação Galática e mais 10 pontos em settle da colônia alienígena deserta e do biohazard mining-world (combinados com a pontuação variável dada pelo Galactic Survey e Mining League. Por último consumi meus bens e consegui mais 10 pontos, ou seja, fiz 30 pontos em uma única rodada.
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por libonati Qui Dez 12, 2013 6:48 pm

97 só com a primeira expansão é bacana mesmo.

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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Sex Dez 13, 2013 5:14 pm

Hoje consegui outro grande feito, mas dessa vez usando todas as expansões, mais uma vez jogando PvP modo avançado. Com o planeta inicial Freedom Fighters e uma mão que poderia beneficiar a fase explore e achar os benditos planetas e developments rebeldes para ser o Prestige Leader, consegui um combo complicadinho. Considero jogar com as 3 expansões muito difícil, pois além de contar com sorte, não é muito óbvio o que você precisa fazer e nem o melhor a fazer com suas cartas, no final ainda consegui achar o Rebel Alliance que simplesmente caiu como uma luva me dando 18 pontos.

Depois de algumas partidas com as 3 expansões comecei a me achar no jogo de novo, o nível de complexidade alcançado pode assustar muitos jogadores, mas ali dentro com essas expansões existe um jogo excelente em que a mais absurda das estratégias pode funcionar, nesse caso eu fui inteiramente beneficiado pelo nível de Explore, coisa que não existe jogando com o jogo base, mesmo porque não existe tanta necessidade de poderes Explore, visto que o deck do baralho é muito menor e as chances de uma carta específica cair na sua mão é muito maior. Tive ajuda de os objetivos almejados coincidirem com a estratégia, as vezes é difícil fazer isso e enxergar algo decente considerando sua mão inicial e seu planeta natal.

Log do jogo:
Código:
Race for the Galaxy 0.8.1m: The Brink of War.
Two players, advanced game.
Goals enabled.
Takeovers enabled.
=== Start of game ===
Blue discards Mining League.
Blue discards Galactic Genome Project.
Blue discards the start world Doomed World.
Red starts with Galactic Developers.
Blue starts with Rebel Freedom Fighters.
=== Round 1 begins ===
Red chooses Develop/Develop.
Blue chooses Explore +1,+1/Develop.
--- Explore phase ---
Red draws 2 and keeps 1.
Blue discards Refugee World.
Blue discards Abandoned Alien Uplift Camp.
Blue draws 4 and keeps 2.
--- Develop phase ---
Blue places Terraforming Engineers.
Blue discards Diversified Economy.
Blue discards Imperium Seat.
Blue pays 2 for Terraforming Engineers.
--- Second develop phase ---
Red places Galactic Markets.
Red pays 3 for Galactic Markets.
=== Round 2 begins ===
Red earns VP and card for Prestige Leader.
Red chooses Explore +1,+1/Prestige Settle.
Blue chooses Explore +1,+1/Settle.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards Radioactive World.
Blue discards Ravaged Uplift World.
Blue discards New Military Tactics.
Blue draws 5 and keeps 2.
--- Settle phase ---
Red places Comet Zone.
Blue places Primitive Rebel World.
Red pays 0 for Comet Zone.
Blue conquers Primitive Rebel World.
=== Round 3 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Develop/Produce.
Blue chooses Explore +1,+1/Settle.
--- Explore phase ---
Red draws 2 and keeps 1.
Blue discards Colony Ship.
Blue discards Imperium Lords.
Blue discards Imperium Planet Buster.
Blue draws 5 and keeps 2.
--- Develop phase ---
Red places Galactic Power Brokers.
Blue places Rebel Pact.
Red pays 4 for Galactic Power Brokers.
Blue discards Imperium Troops.
Blue pays 1 for Rebel Pact.
Blue claims Research Leader goal.
--- Settle phase ---
Red places Empath World.
Blue places Rebel Fuel Cache.
Red pays 1 for Empath World.
Blue conquers Rebel Fuel Cache.
Blue claims Galactic Prestige goal.
--- Produce phase ---
Red produces on Comet Zone.
Red receives 2 cards for Produce phase.
=== Round 4 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Consume-Trade/Produce.
Blue chooses Explore +1,+1/Develop.
--- Explore phase ---
Red draws 2 and keeps 1.
Blue discards Star Nomad Lair.
Blue discards Alien Departure Point.
Blue discards Investment Credits.
Blue draws 5 and discards 3.
--- Develop phase ---
Red places Interstellar Casus Belli.
Blue places Pan-Galactic Research.
Red pays 4 for Interstellar Casus Belli.
Blue discards Imperium Warlord.
Blue discards Terraformed World.
Blue discards Pan-Galactic Mediator.
Blue discards Galactic Power Brokers.
Blue discards Uplift Code.
Blue pays 5 for Pan-Galactic Research.
--- Consume phase ---
Red trades good from Empath World for 4.
Red consumes good from Comet Zone using Galactic Developers.
Blue consumes good from Rebel Fuel Cache using Terraforming Engineers.
Red receives 4 cards and 1 VP for Consume phase.
Blue receives 1 VP for Consume phase.
--- Produce phase ---
Red produces on Comet Zone.
Red produces on Empath World.
Red receives 2 cards for Produce phase.
Blue receives 2 cards for Produce phase.
=== Round 5 begins ===
Blue earns VP for Prestige Leader.
Red chooses Settle/Consume-x2.
Blue chooses Explore +1,+1/Settle.
--- Explore phase ---
Red draws 2 and keeps 1.
Blue discards Lifeforms, Inc.
Blue discards Alien Robot Scout Ship.
Blue discards Alien Robotic Factory.
Blue discards Pan-Galactic League.
Blue draws 7 and discards 4.
--- Settle phase ---
Red places Alien Tourist Attraction.
Blue places Deserted Alien World.
Red pays 5 for Alien Tourist Attraction.
Blue pays 0 for Deserted Alien World.
--- Consume phase ---
Red consumes good from Empath World using Alien Tourist Attraction.
Red consumes good from Comet Zone using Galactic Developers.
Red consumes good from Alien Tourist Attraction using Galactic Markets.
Red consumes prestige using Interstellar Casus Belli.
Blue consumes good from Primitive Rebel World using Terraforming Engineers.
Red receives 2 cards and 12 VPs for Consume phase.
Blue receives 1 VP for Consume phase.
=== Round 6 begins ===
Blue earns VP for Prestige Leader.
Red chooses Consume-x2/Produce.
Blue chooses Develop/Settle.
--- Develop phase ---
Blue places Galactic Survey: SETI.
Blue discards Alpha Centauri.
Blue discards Spice World.
Blue discards Deserted Alien Outpost.
Blue discards Galactic Markets.
Blue pays 4 for Galactic Survey: SETI.
Blue claims Galactic Status goal.
Blue claims Expansion Leader goal.
--- Settle phase ---
Red places Imperium Blaster Gem Consortium.
Blue places Rebel Miners.
Red pays 6 for Imperium Blaster Gem Consortium.
Blue discards Rebel Colony.
Blue pays 1 to conquer Rebel Miners.
Blue claims Military Influence goal.
--- Consume phase ---
Red consumes prestige using Galactic Power Brokers.
Red receives 3 cards for Consume phase.
--- Produce phase ---
Red produces on Imperium Blaster Gem Consortium.
Red produces on Comet Zone.
Red produces on Empath World.
Blue produces on Rebel Miners.
Red receives 2 cards for Produce phase.
Blue receives 2 cards for Produce phase.
=== Round 7 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Develop/Consume-Trade.
Blue chooses Develop/Settle.
--- Develop phase ---
Blue places Rebel Troops.
Blue pays 0 for Rebel Troops.
--- Settle phase ---
Red places Black Hole Miners.
Blue places Rebel Convict Mines.
Red pays 4 for Black Hole Miners.
Blue conquers Rebel Convict Mines.
--- Consume phase ---
Red trades good from Empath World for 4.
Red consumes good from Comet Zone using Alien Tourist Attraction.
Red consumes good from Imperium Blaster Gem Consortium using Imperium Blaster Gem Consortium.
Blue consumes good from Rebel Convict Mines using Terraforming Engineers.
Blue consumes good from Rebel Miners using Rebel Troops.
Red receives 8 cards and 2 VPs for Consume phase.
Blue receives 2 cards and 1 VP for Consume phase.
--- End of round ---
Red discards 3 cards at end of round.
=== Round 8 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Develop/Develop.
Blue chooses Explore +1,+1/Settle.
--- Explore phase ---
Red draws 3 and keeps 1.
Blue discards New Survivalists.
Blue discards Avian Uplift Race.
Blue discards New Vinland.
Blue discards Aquatic Uplift Race.
Blue discards Old Earth.
Blue discards Galactic Renaissance.
Blue discards Trade League.
Blue draws 10 and discards 7.
--- Develop phase ---
Red places Investment Credits.
Blue places Rebel Alliance.
Red pays 0 for Investment Credits.
Blue discards Smuggling World.
Blue discards Pre-Sentient Race.
Blue discards Galactic Engineers.
Blue discards Plague World.
Blue discards Contact Specialist.
Blue pays 5 for Rebel Alliance.
--- Second develop phase ---
Red places Pan-Galactic Affluence.
Red pays 4 for Pan-Galactic Affluence.
--- Settle phase ---
Blue places Rebel Fuel Refinery.
Blue uses Rebel Alliance.
Blue pays 0 for Rebel Fuel Refinery.
=== End of game ===
Red ends with 39 VPs.
Blue ends with 85 VPs.
Blue wins with 85 VPs.
(The seed for this game was 1386960501.)

Partida de Race for the Galaxy contra o Keldon Cfm2

Pontuação final:

Eu: 85
AI: 39
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por libonati Sex Dez 13, 2013 6:41 pm

85 com as três expansões já não é muita coisa... ficou faltando dedicação ai!!!

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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Sáb Dez 14, 2013 9:33 am

libonati escreveu:85 com as três expansões já não é muita coisa... ficou faltando dedicação ai!!!

AHAHA, meus jogos com o Keldon com as 3 expansões são bem variáveis, eu entendo e concordo que dá para fazer uma pontuação maior com todas as expansões, porém a aleatoriedade do jogo fica bem maior com 3 expansões e com isso a variação na pontuação é bem grande, porém eu costumo considerar um bom jogo não só aquele em que consigo uma pontuação alta, mas o que consigo uma pontuação alta em relação ao oponente Smile
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por libonati Sáb Dez 14, 2013 10:01 am

Quando eu recomprar meus races, não comprarei todas as expansões. Deixarei a ultima de lado. Ela é legal, mas não muito. To na expectativa do alien artefacts pra ver oq dá

Para compensar o tamanho do deck, eles colocaram aquele sistema de busca com a carta de prestige/search.

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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Sáb Dez 14, 2013 10:19 am

libonati escreveu:Quando eu recomprar meus races, não comprarei todas as expansões. Deixarei a ultima de lado. Ela é legal, mas não muito. To na expectativa do alien artefacts pra ver oq dá

Para compensar o tamanho do deck, eles colocaram aquele sistema de busca com a carta de prestige/search.

Cara, minha reclamação da terceira expansão não é nem com relação a mecânica, mas sim com a quantidade de cartas, é melhor quando você consegue se planejar para certas cartas estrategicamente e com a terceira expansão a probabilidade de uma carta específica cair na sua mão é muito remota. Por outro lado o Search é uma adição em tanto, pois antigamente acontecia de você ter um monte de planeta militar, estar louco para conseguir conquistá-los e não caia uma única carta que te dava ataque militar na sua mão. Eu também estou de olho na alien artifact pelo simples fato de ser uma expansão completa que use todos os nomes previamente explorados: Rebel, Imperium, Uplift, Alien Terraforming sem necessitar da salada de cartas adicionadas com as 3 expansões anteriores. Acho que será a famosa Expansão definitiva de forma elegante.

Porém uma coisa acho legal nessas 3 expansões, a primeira adiciona os goals que acho uma excelente adição para dar aos jogadores uma estratégia mais aprimorada. A segunda acrescenta a mecânica de takeovers que eu não costumo usar muito, mas as vezes é bem providencial, mas acho que a melhor adição da segunda expansão é a possibilidade de escolha de planeta inicial, as vezes independente da sua escolha sua mão inicial é uma bosta, mas normalmente você consegue combinar alguma coisa boa com um dos planetas iniciais e a sua mão inicial. A terceira expansão é meio que a cereja do bolo, porém ela acrescenta excessiva complexidade ao jogo e quantidade de cartas. A parte boa é que quanto mais se joga com as 3 expansões, menos perdido você fica no jogo e no fundo existe sim um bom jogo com as 3 expansões juntas, mas não é tão óbvio quanto jogar apenas o jogo base com a primeira expansão por exemplo, isso que só o jogo base já não é um jogo tão óbvio.
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Ter Dez 24, 2013 11:31 am

Mais uma partida contra um único adversário modo avançado usando todas as expansões, dessa vez eu simplesmente massacrei o adversário, com 111 pontos contra 25, completei todos os objetivos e baixei um único development de custo 6, o Imperium Lords, mas que me rendeu sozinho 18 pontos, baixei 17 cartas com ajuda de um Improved Logistics combinado com duas ações de Settle (por causa da Hidden Fortress a condição de trigger de fim do jogo era 14 e não 12 cartas no tableau). Terminei com incríveis 20 ataques militares, imagina se eu tivesse o development New Galactic Order.

Log:

Código:
Race for the Galaxy 0.8.1m: The Brink of War.
Two players, advanced game.
Goals enabled.
Takeovers enabled.
=== Start of game ===
Blue discards Uplift Mercenary Force.
Blue discards Black Market Trading World.
Blue discards the start world Alien Research Team.
Blue starts with New Sparta.
Red starts with Galactic Developers.
=== Round 1 begins ===
Blue chooses Explore +1,+1/Develop.
Red chooses Search/Settle.
--- Search phase ---
Red searches for peaceful windfall with 1 or 2 cost.
Red reveals Rebel Council (no match).
Red reveals Mining Mole Uplift Race (no match).
Red reveals Alien Rosetta Stone World (no match).
Red reveals Interstellar Casus Belli (no match).
Red reveals Interstellar Casus Belli (no match).
Red reveals Imperium Planet Buster (no match).
Red reveals Empath World (match).
Red takes Empath World.
--- Explore phase ---
Blue discards Refugee World.
Blue draws 3 and keeps 2.
Red draws 2 and keeps 1.
--- Develop phase ---
Blue places Expedition Force.
Blue pays 0 for Expedition Force.
--- Settle phase ---
Blue places Imperium Fuel Depot.
Red places Empath World.
Blue conquers Imperium Fuel Depot.
Red pays 1 for Empath World.
=== Round 2 begins ===
Blue chooses Settle/Produce.
Red chooses Explore +5/Develop.
--- Explore phase ---
Blue discards Rebel Alliance.
Blue discards Uplift Code.
Blue draws 3 and keeps 1.
Red draws 7 and keeps 1.
--- Develop phase ---
Red places Space Mercenaries.
Red pays 0 for Space Mercenaries.
--- Settle phase ---
Blue places Pan-Galactic Security Council.
Red places Aquatic Uplift Race.
Blue discards Artist Colony.
Blue pays 1 for Pan-Galactic Security Council.
Blue discards Pan-Galactic League.
Red pays 2 to conquer Aquatic Uplift Race.
--- Produce phase ---
Blue produces on Imperium Fuel Depot.
=== Round 3 begins ===
Blue earns VP and card for Prestige Leader.
Blue chooses Explore +1,+1/Settle.
Red chooses Settle/Consume-Trade.
--- Explore phase ---
Blue discards Outlaw World.
Blue discards Galactic Studios.
Blue discards Alien Data Repository.
Blue draws 5 and keeps 2.
Red draws 2 and keeps 1.
--- Settle phase ---
Blue places Alien Booby Trap.
Red places New Vinland.
Blue conquers Alien Booby Trap.
Blue discards Interstellar Bank.
Red pays 2 for extra military.
Red pays 2 for New Vinland.
--- Consume phase ---
Blue discards Devolved Uplift Race.
Blue discards Radioactive World.
Blue consumes 2 cards from hand using Pan-Galactic Security Council.
Red trades good from Empath World for 4.
Red consumes good from Aquatic Uplift Race using New Vinland.
Blue receives 1 prestige for Consume phase.
Red receives 6 cards for Consume phase.
=== Round 4 begins ===
Blue earns VP and card for Prestige Leader.
Blue chooses Explore +1,+1/Develop.
Red chooses Develop/Produce.
--- Explore phase ---
Blue discards Secluded World.
Blue discards Ravaged Uplift World.
Blue discards New Military Tactics.
Blue draws 5 and keeps 2.
Red draws 2 and keeps 1.
--- Develop phase ---
Blue places Terraforming Engineers.
Red places Golden Age of Terraforming.
Blue discards Uplift Gene Breeders.
Blue discards Merchant World.
Blue pays 2 for Terraforming Engineers.
Red pays 5 for Golden Age of Terraforming.
Blue claims Research Leader goal.
--- Produce phase ---
Red produces on New Vinland.
Red produces on Empath World.
=== Round 5 begins ===
Blue earns VP for Prestige Leader.
Blue claims Galactic Standing goal.
Blue chooses Settle/Consume-Trade.
Red chooses Develop/Consume-Trade.
--- Develop phase ---
Blue places R&D Crash Program.
Red places Universal Peace Institute.
Blue discards Space Marines.
Blue pays 1 for R&D Crash Program.
Red pays 5 for Universal Peace Institute.
--- Settle phase ---
Blue places Rebel Warrior Race.
Blue conquers Rebel Warrior Race.
Blue discards Colony Ship.
Blue claims Military Influence goal.
--- Consume phase ---
Blue trades good from Rebel Warrior Race for 4.
Blue consumes good from Imperium Fuel Depot using Terraforming Engineers.
Blue discards Dying Colony.
Blue consumes 1 card from hand using R&D Crash Program.
Blue discards Star Nomad Lair.
Blue discards Mining Robots.
Blue consumes 2 cards from hand using Pan-Galactic Security Council.
Red trades good from Empath World for 4.
Red consumes good from New Vinland using New Vinland.
Blue receives 5 cards and 1 VP and 1 prestige for Consume phase.
Red receives 6 cards for Consume phase.
=== Round 6 begins ===
Blue earns VP and card for Prestige Leader.
Blue claims Galactic Standard of Living goal.
Blue chooses Settle/Settle.
Red chooses Explore +5/Explore +1,+1.
--- Explore phase ---
Blue discards Expanding Colony.
Blue discards Psi-Crystal World.
Blue discards Expedition Force.
Blue discards Consumer Markets.
Blue draws 5 and keeps 1.
Red draws 8 and keeps 2.
--- Settle phase ---
Blue places Bio-Hazard Mining World.
Blue discards Alpha Centauri.
Blue discards Improved Logistics.
Blue pays 2 for Bio-Hazard Mining World.
Blue discards Universal Symbionts.
--- Second settle phase ---
Blue places Hidden Fortress.
Red places Pre-Sentient Race.
Blue spends prestige for extra military.
Blue conquers Hidden Fortress.
Blue discards Rebel Fuel Cache.
Blue uses Terraforming Engineers to replace Bio-Hazard Mining World with Imperium Blaster Gem Consortium.
Red pays 0 for Pre-Sentient Race.
=== Round 7 begins ===
Blue earns VP and card for Prestige Leader.
Blue chooses Develop/Settle.
Red chooses Develop/Consume-Trade.
--- Develop phase ---
Blue places Improved Logistics.
Red places Public Works.
Blue discards Alien Oort Cloud Refinery.
Blue discards Mercenary Fleet.
Blue pays 2 for Improved Logistics.
Red pays 0 for Public Works.
--- Settle phase ---
Blue places Alien Monolith.
Red places Galactic Resort.
Blue conquers Alien Monolith.
Blue discards Gambling World.
Blue uses Improved Logistics to place an additional world.
Blue conquers Alien Guardian.
Blue discards Pirate World.
Blue uses Terraforming Engineers to replace Pan-Galactic Security Council with Imperium Warlord.
Red pays 1 for extra military.
Red pays 1 for Galactic Resort.
Blue claims Overlord Discoveries goal.
--- Consume phase ---
Blue consumes good from Alien Monolith using Terraforming Engineers.
Blue discards Terraforming Robots.
Blue consumes 1 card from hand using R&D Crash Program.
Blue discards Rebel Miners.
Blue discards Ancient Race.
Blue consumes 2 cards from hand using Alien Guardian.
Red trades good from Pre-Sentient Race for 4.
Red consumes good from Galactic Resort using New Vinland.
Blue receives 1 card and 1 VP and 1 prestige for Consume phase.
Red receives 6 cards for Consume phase.
--- End of round ---
Red discards 1 card at end of round.
=== Round 8 begins ===
Blue earns VP and card for Prestige Leader.
Blue chooses Develop/Consume-Trade.
Red chooses Develop/Consume-Trade.
--- Develop phase ---
Blue places Imperium Lords.
Red places R&D Crash Program.
Blue discards R&D Crash Program.
Blue discards Reptilian Uplift Race.
Blue discards Interstellar Prospectors.
Blue pays 2 for Imperium Lords.
Red pays 0 for R&D Crash Program.
--- Consume phase ---
Blue trades good from Alien Guardian for 5.
Blue discards Pilgrimage World.
Blue discards Space Marines.
Blue consumes 2 cards from hand using Alien Guardian.
Red consumes 1 card from hand using R&D Crash Program.
Blue receives 5 cards and 1 prestige for Consume phase.
Red receives 1 card for Consume phase.
--- End of round ---
Red discards 1 card at end of round.
=== Round 9 begins ===
Blue earns VP and card for Prestige Leader.
Blue chooses Settle/Settle.
Red chooses Develop/Consume-Trade.
--- Develop phase ---
Red places Pan-Galactic Affluence.
Red discards R&D Crash Program.
Red pays 2 for Pan-Galactic Affluence.
--- Settle phase ---
Blue places Rebel Base.
Red places Retrofit & Salvage, Inc.
Blue conquers Rebel Base.
Blue discards Galactic Bazaar.
Blue uses Improved Logistics to place an additional world.
Blue conquers Rebel Underground.
Blue discards Public Works.
Red pays 0 for Retrofit & Salvage, Inc.
Blue claims Propaganda Edge goal.
--- Second settle phase ---
Blue places Lost Alien Battle Fleet.
Red places Galactic Scavengers.
Blue conquers Lost Alien Battle Fleet.
Blue discards Rebel Troops.
Blue uses Improved Logistics to place an additional world.
Blue conquers New Survivalists.
Blue discards Prosperous World.
Red pays 0 for Galactic Scavengers.
--- Consume phase ---
Blue discards Asteroid Belt.
Blue discards New Earth.
Blue consumes 2 cards from hand using Alien Guardian.
Red trades good from Retrofit & Salvage, Inc for 2.
Red consumes good from Galactic Scavengers using New Vinland.
Blue receives 1 prestige for Consume phase.
Red receives 4 cards for Consume phase.
--- End of round ---
Red discards 1 card at end of round.
=== End of game ===
Blue ends with 111 VPs.
Red ends with 25 VPs.
Blue wins with 111 VPs.
(The seed for this game was 1387890211.)

Partida de Race for the Galaxy contra o Keldon Tm89
Trentini
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Middle-earth Quest
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Sáb Dez 28, 2013 11:14 am

Joguei mais uma vez com todas as expansões contra a IA do Keldon em um pvp advanced. Dessa vez tentei brincar com os Uplift com o símbolo do cromossomo. Comecei já com o planeta inicial Uplift Mercenary Force que dá +1 ataque para cada planeta com símbolo de cromossomo, já com o development de custo 6 Uplift Code na mão e o Mundo The Last of the Uplift Gnarssh, dei settle e trade e logo em seguida já construí o Uplift Code que além de dar 3 pontos de vitória por mundo uplift com símbolo cromossômico me deixava comprar 2 cartas para cada mundo com cromossomo no meu tableau na fase de produção, fase essa que o adversário chamou bastante e foi assim que colecionei planetas uplift e combinei com mais algumas coisas o que me rendeu um poder militar razoável e conquistei planetas bem pesados. Legal saber que esse approach também funciona.

Final:

Eu - 104 pontos
Keldon - 43 pontos

Código:
Race for the Galaxy 0.8.1m: The Brink of War.
Two players, advanced game.
Goals enabled.
Takeovers enabled.
=== Start of game ===
Blue discards Contact Specialist.
Blue discards Terraforming Robots.
Blue discards the start world Galactic Developers.
Red starts with Doomed World.
Blue starts with Uplift Mercenary Force.
=== Round 1 begins ===
Red chooses Explore +5/Settle.
Blue chooses Settle/Consume-Trade.
--- Explore phase ---
Red draws 8 and keeps 1.
Blue discards Runaway Robots.
Blue discards Mercenary Fleet.
Blue draws 3 and keeps 1.
--- Settle phase ---
Blue places The Last of the Uplift Gnarssh.
Blue conquers The Last of the Uplift Gnarssh.
--- Consume phase ---
Blue trades good from The Last of the Uplift Gnarssh for 4.
Blue receives 4 cards for Consume phase.
=== Round 2 begins ===
Red chooses Develop/Produce.
Blue chooses Develop/Develop.
--- Develop phase ---
Red places Galactic Markets.
Blue places Uplift Code.
Red pays 3 for Galactic Markets.
Blue discards Pilgrimage World.
Blue discards Gem World.
Blue discards Mining World.
Blue discards Imperium Troops.
Blue discards Colony Ship.
Blue pays 5 for Uplift Code.
Blue claims Galactic Status goal.
--- Second develop phase ---
Blue places Space Marines.
Blue discards Outlaw World.
Blue pays 1 for Space Marines.
--- Produce phase ---
Red receives 1 card for Produce phase.
Blue receives 4 cards for Produce phase.
=== Round 3 begins ===
Red earns VP for Prestige Leader.
Blue earns VP for Prestige Leader.
Red chooses Explore +1,+1/Prestige Produce.
Blue chooses Settle/Consume-Trade.
--- Explore phase ---
Red draws 4 and keeps 2.
Blue discards Rebel Cantina.
Blue discards Space Marines.
Blue draws 3 and keeps 1.
--- Settle phase ---
Red places New Earth.
Blue places Uplift Revolt World.
Red discards Doomed World.
Red pays 0 for New Earth.
Blue conquers Uplift Revolt World.
Blue claims Greatest Military goal.
--- Consume phase ---
Blue trades good from Uplift Revolt World for 4.
Blue receives 4 cards for Consume phase.
--- Produce phase ---
Red produces on New Earth.
Red receives 4 cards for Produce phase.
Blue receives 6 cards for Produce phase.
--- End of round ---
Blue discards Earth's Lost Colony.
Blue discards New Vinland.
Blue discards Galactic Resort.
Blue discards Alien Rosetta Stone World.
Blue discards Rebel Freedom Fighters.
Blue discards Deserted Alien Outpost.
Blue discards 6 cards at end of round.
Blue claims Budget Surplus goal.
=== Round 4 begins ===
Blue earns VP for Prestige Leader.
Red chooses Develop/Develop.
Blue chooses Settle/Consume-Trade.
--- Develop phase ---
Red places Public Works.
Blue places Pan-Galactic League.
Red pays 0 for Public Works.
Blue discards Export Duties.
Blue discards Mining Conglomerate.
Blue discards Terraforming Engineers.
Blue discards Galactic Salon.
Blue discards Prospecting Guild.
Blue discards Universal Peace Institute.
Blue pays 6 for Pan-Galactic League.
--- Second develop phase ---
Red places Rebel Troops.
Red pays 1 for Rebel Troops.
--- Settle phase ---
Red places Former Penal Colony.
Blue places Ravaged Uplift World.
Red pays 1 to conquer Former Penal Colony.
Blue discards Tourist World.
Blue discards Galactic Genome Project.
Blue pays 2 for Ravaged Uplift World.
--- Consume phase ---
Red consumes good from Former Penal Colony using Rebel Troops.
Red consumes good from New Earth using New Earth.
Blue trades good from Ravaged Uplift World for 4.
Red receives 3 cards and 1 VP for Consume phase.
Blue receives 4 cards for Consume phase.
=== Round 5 begins ===
Blue earns VP for Prestige Leader.
Red chooses Explore +1,+1/Develop.
Blue chooses Settle/Consume-Trade.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards New Military Tactics.
Blue discards R&D Crash Program.
Blue draws 3 and keeps 1.
--- Develop phase ---
Red places Space Mercenaries.
Red pays 0 for Space Mercenaries.
Red claims Greatest Infrastructure goal.
--- Settle phase ---
Red places Rebel Sympathizers.
Blue places Insect Uplift Race.
Red conquers Rebel Sympathizers.
Blue conquers Insect Uplift Race.
--- Consume phase ---
Red consumes good from Rebel Sympathizers using Rebel Troops.
Blue trades good from Insect Uplift Race for 4.
Red receives 2 cards for Consume phase.
Blue receives 4 cards for Consume phase.
--- End of round ---
Red discards 2 cards at end of round.
=== Round 6 begins ===
Blue earns VP for Prestige Leader.
Red chooses Explore +1,+1/Produce.
Blue chooses Develop/Settle.
--- Explore phase ---
Red draws 3 and keeps 2.
Blue discards Improved Logistics.
Blue discards Galactic Advertisers.
Blue draws 3 and keeps 1.
--- Develop phase ---
Red places Galactic Bankers.
Blue places Imperium Invasion Fleet.
Red pays 6 for Galactic Bankers.
Blue discards Merchant World.
Blue discards Contact Specialist.
Blue discards Investment Credits.
Blue discards Diversified Economy.
Blue pays 4 for Imperium Invasion Fleet.
--- Settle phase ---
Blue places Imperium Blaster Gem Consortium.
Blue discards Imperium Invasion Fleet.
Blue conquers Imperium Blaster Gem Consortium.
--- Produce phase ---
Red produces on New Earth.
Red produces on Rebel Sympathizers.
Blue produces on Imperium Blaster Gem Consortium.
Red receives 2 cards for Produce phase.
Blue receives 14 cards and 1 prestige for Produce phase.
--- End of round ---
Blue discards Deserted Alien World.
Blue discards Alpha Centauri.
Blue discards Ancient Race.
Blue discards Rebel Underground.
Blue discards Pan-Galactic Mediator.
Blue discards Deficit Spending.
Blue discards Research Labs.
Blue discards Drop Ships.
Blue discards Galactic Imperium.
Blue discards Trade League.
Blue discards 10 cards at end of round.
=== Round 7 begins ===
Blue earns VP and card for Prestige Leader.
Blue claims Galactic Standard of Living goal.
Red chooses Consume-Trade/Produce.
Blue chooses Settle/Settle.
--- Settle phase ---
Red places Clandestine Uplift Lab.
Blue places Alien Guardian.
Red conquers Clandestine Uplift Lab.
Blue conquers Alien Guardian.
--- Second settle phase ---
Red places Retrofit & Salvage, Inc.
Blue places Rebel Homeworld.
Red pays 2 for extra military.
Red pays 2 for Retrofit & Salvage, Inc.
Blue conquers Rebel Homeworld.
--- Consume phase ---
Red trades good from Rebel Sympathizers for 2.
Red consumes good from New Earth using New Earth.
Blue consumes good from Imperium Blaster Gem Consortium using Imperium Blaster Gem Consortium.
Blue discards Damaged Alien Factory.
Blue discards Interstellar Prospectors.
Blue consumes 2 cards from hand using Alien Guardian.
Red receives 3 cards and 1 VP for Consume phase.
Blue receives 2 cards and 1 VP and 1 prestige for Consume phase.
--- Produce phase ---
Red produces on Retrofit & Salvage, Inc.
Red produces on New Earth.
Red produces on Rebel Sympathizers.
Blue produces on Imperium Blaster Gem Consortium.
Red receives 2 cards for Produce phase.
Blue receives 14 cards and 1 prestige for Produce phase.
--- End of round ---
Red discards 1 card at end of round.
Blue discards Gem Smugglers.
Blue discards Imperium Fuel Depot.
Blue discards Uplift Gene Breeders.
Blue discards Imperium Armaments World.
Blue discards Rebel Fuel Refinery.
Blue discards Galactic Studios.
Blue discards Alien Robotic Factory.
Blue discards Gene Designers.
Blue discards Imperium Capital.
Blue discards Space Mercenaries.
Blue discards Genetics Lab.
Blue discards Improved Logistics.
Blue discards Galactic Advertisers.
Blue discards Replicant Robots.
Blue discards New Economy.
Blue discards 15 cards at end of round.
Red takes 15 discards.
=== Round 8 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Explore +1,+1/Produce.
Blue chooses Develop/Settle.
--- Explore phase ---
Red draws 4 and keeps 2.
Blue discards Interstellar Bank.
Blue discards Alien Cornucopia.
Blue draws 3 and keeps 1.
--- Develop phase ---
Red places New Economy.
Blue places Terraforming Guild.
Red pays 5 for New Economy.
Blue discards Rebel Convict Mines.
Blue discards Galactic Scavengers.
Blue discards Prosperous World.
Blue discards Rebel Base.
Blue discards Alien Departure Point.
Blue pays 5 for Terraforming Guild.
--- Settle phase ---
Red places Uplift Gene Breeders.
Blue places Rebel Council.
Red pays 3 for extra military.
Red pays 3 for Uplift Gene Breeders.
Blue conquers Rebel Council.
--- Produce phase ---
Red produces on Uplift Gene Breeders.
Red produces on Former Penal Colony.
Blue produces on Insect Uplift Race.
Red receives 1 card and 1 prestige for Produce phase.
Blue receives 14 cards and 1 prestige for Produce phase.
Red claims Galactic Riches goal.
--- End of round ---
Red discards 11 cards at end of round.
Blue discards Destroyed World.
Blue discards Smuggling Lair.
Blue discards Devolved Uplift Race.
Blue discards Abandoned Alien Uplift Camp.
Blue discards Trading Outpost.
Blue discards Rebel Miners.
Blue discards Asteroid Belt.
Blue discards Separatist Colony.
Blue discards Black Market Trading World.
Blue discards Alien Toy Shop.
Blue discards Lifeforms, Inc.
Blue discards 11 cards at end of round.
Red takes 11 discards.
=== End of game ===
Red ends with 43 VPs.
Blue ends with 104 VPs.
Blue wins with 104 VPs.
(The seed for this game was 1388234504.)


Partida de Race for the Galaxy contra o Keldon Xchz

Detalhe que pela quantidade de cartas que eu pegava na fase Produce cheguei a ter que descartar 15 cartas uma rodada e o adversário pegava o descarte para si porque tinha o planeta Retrofit & Salvage Inc. o que era uma excelente forma de conseguir dinheiro e cartas se aproveitando do descarte do adversário, é um safado.

Blue receives 14 cards and 1 prestige for Produce phase.
--- End of round ---
Red discards 1 card at end of round.
Blue discards Gem Smugglers.
Blue discards Imperium Fuel Depot.
Blue discards Uplift Gene Breeders.
Blue discards Imperium Armaments World.
Blue discards Rebel Fuel Refinery.
Blue discards Galactic Studios.
Blue discards Alien Robotic Factory.
Blue discards Gene Designers.
Blue discards Imperium Capital.
Blue discards Space Mercenaries.
Blue discards Genetics Lab.
Blue discards Improved Logistics.
Blue discards Galactic Advertisers.
Blue discards Replicant Robots.
Blue discards New Economy.
Blue discards 15 cards at end of round.
Red takes 15 discards.
Trentini
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Middle-earth Quest
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por tiagovip Qua Jan 15, 2014 9:42 am

Tive dia desses uma partida de 99 pontos!

Partida de Race for the Galaxy contra o Keldon Pic1894554_lg
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Qua Jan 15, 2014 9:59 am

Excelente, com a primeira e segunda expansões?
Trentini
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Middle-earth Quest
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Qua Jan 15, 2014 10:01 am

Deve ter consumido como ninguém usando a economia diversificada, depois combou ainda mais com a Mining League, excelente!
Trentini
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por tiagovip Qua Jan 15, 2014 10:22 am

Trentini escreveu:Excelente, com a primeira e segunda expansões?

Só com a Gathering Storm.

Abs,
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Sex Jan 24, 2014 4:36 pm

Mais uma bela pontuação, usando 2 players advanced com todas as 3 expansões, Pan-Galactic Affluence e Fedaration Capital fizeram a grande diferença no jogo, eu tinha o engine perfeito para pegar prestígio usando developments, outros developments foram bem acessórios. Foram 116 pontos.

Código:
Race for the Galaxy 0.8.1m: The Brink of War.
Two players, advanced game.
Goals enabled.
Takeovers enabled.
=== Start of game ===
Blue discards Spice World.
Blue discards Rebel Pact.
Blue discards the start world Earth's Lost Colony.
Red starts with Old Earth.
Blue starts with Uplift Mercenary Force.
=== Round 1 begins ===
Red chooses Settle/Consume-Trade.
Blue chooses Explore +1,+1/Develop.
--- Explore phase ---
Red draws 2 and keeps 1.
Blue discards Alpha Centauri.
Blue discards Black Market Trading World.
Blue draws 4 and keeps 2.
--- Develop phase ---
Blue places Interstellar Bank.
Blue discards Pan-Galactic Research.
Blue pays 1 for Interstellar Bank.
--- Settle phase ---
Red places Pre-Sentient Race.
Blue places Alien Robot Sentry.
Red pays 2 for Pre-Sentient Race.
Blue discards Galactic Power Brokers.
Blue pays 1 to conquer Alien Robot Sentry.
--- Consume phase ---
Red trades good from Pre-Sentient Race for 5.
Red receives 5 cards for Consume phase.
=== Round 2 begins ===
Red chooses Search/Produce.
Blue chooses Explore +1,+1/Consume-Trade.
--- Search phase ---
Red searches for card consuming two or more goods.
Red reveals Imperium Cloaking Technology (no match).
Red reveals Lifeforms, Inc (no match).
Red reveals Interstellar Casus Belli (no match).
Red reveals Clandestine Uplift Lab (no match).
Red reveals Rebel Outpost (no match).
Red reveals Interstellar Casus Belli (no match).
Red reveals Rebel Troops (no match).
Red reveals Lost Alien Warship (no match).
Red reveals Galactic Advertisers (no match).
Red reveals Gene Designers (match).
Red declines Gene Designers.
Red reveals Free Trade Association (match).
Red takes Free Trade Association.
--- Explore phase ---
Red draws 2 and keeps 1.
Blue discards Bio-Hazard Mining World.
Blue discards Galactic Renaissance.
Blue draws 4 and keeps 2.
--- Consume phase ---
Blue trades good from Alien Robot Sentry for 5.
Blue receives 5 cards for Consume phase.
--- Produce phase ---
Red produces on Pre-Sentient Race.
=== Round 3 begins ===
Red chooses Consume-Trade/Produce.
Blue chooses Develop/Settle.
--- Develop phase ---
Red places Contact Specialist.
Blue places Pan-Galactic Affluence.
Red pays 1 for Contact Specialist.
Blue discards Rebel Sympathizers.
Blue discards Pan-Galactic Security Council.
Blue discards Expedition Force.
Blue discards Colony Ship.
Blue discards Replicant Robots.
Blue pays 5 for Pan-Galactic Affluence.
Red claims Peace/War Leader goal.
--- Settle phase ---
Red places Aquatic Uplift Race.
Blue places Ravaged Uplift World.
Red uses Contact Specialist.
Red pays 1 for Aquatic Uplift Race.
Blue discards Primitive Rebel World.
Blue discards Space Mercenaries.
Blue pays 2 for Ravaged Uplift World.
--- Consume phase ---
Red trades good from Pre-Sentient Race for 5.
Red consumes good from Aquatic Uplift Race using Old Earth.
Red receives 5 cards and 1 VP for Consume phase.
--- Produce phase ---
Red produces on Pre-Sentient Race.
Blue receives 1 prestige for Produce phase.
--- End of round ---
Red discards 1 card at end of round.
=== Round 4 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Settle/Consume-Trade.
Blue chooses Consume-Trade/Produce.
--- Settle phase ---
Red places Interstellar Prospectors.
Red pays 3 for Interstellar Prospectors.
--- Consume phase ---
Red trades good from Pre-Sentient Race for 5.
Blue trades good from Ravaged Uplift World for 4.
Red receives 5 cards for Consume phase.
Blue receives 4 cards for Consume phase.
--- Produce phase ---
Red produces on Interstellar Prospectors.
Blue produces on Alien Robot Sentry.
Blue receives 1 prestige for Produce phase.
Blue claims Galactic Prestige goal.
--- End of round ---
Red discards 2 cards at end of round.
=== Round 5 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Consume-Trade/Produce.
Blue chooses Develop/Consume-Trade.
--- Develop phase ---
Red places Uplift Code.
Blue places Public Works.
Red pays 6 for Uplift Code.
Blue pays 0 for Public Works.
--- Consume phase ---
Red trades good from Interstellar Prospectors for 4.
Blue trades good from Alien Robot Sentry for 5.
Red receives 4 cards for Consume phase.
Blue receives 5 cards for Consume phase.
--- Produce phase ---
Red produces on Interstellar Prospectors.
Red produces on Pre-Sentient Race.
Red receives 2 cards for Produce phase.
Blue receives 1 prestige for Produce phase.
--- End of round ---
Blue discards Ancient Race.
Blue discards Comet Zone.
Blue discards Malevolent Lifeforms.
Blue discards 3 cards at end of round.
=== Round 6 begins ===
Blue earns VP and card for Prestige Leader.
Blue claims Galactic Standing goal.
Red chooses Consume-x2/Produce.
Blue chooses Develop/Produce.
--- Develop phase ---
Red places Imperium Troops.
Blue places Golden Age of Terraforming.
Red pays 1 for Imperium Troops.
Blue discards Mining Robots.
Blue discards Mining Conglomerate.
Blue discards Improved Logistics.
Blue discards Galactic Salon.
Blue discards Trade League.
Blue pays 5 for Golden Age of Terraforming.
--- Consume phase ---
Red consumes good from Interstellar Prospectors using Old Earth.
Red consumes good from Pre-Sentient Race using Old Earth.
Red receives 4 VPs for Consume phase.
--- Produce phase ---
Red produces on Interstellar Prospectors.
Red produces on Pre-Sentient Race.
Blue produces on Ravaged Uplift World.
Red receives 2 cards for Produce phase.
Blue receives 1 prestige for Produce phase.
=== Round 7 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Settle/Produce.
Blue chooses Settle/Produce.
--- Settle phase ---
Red places Uplift Gene Breeders.
Blue places Alien Departure Point.
Red pays 3 for Uplift Gene Breeders.
Blue discards a Genes good to reduce cost.
Blue consumes good from Ravaged Uplift World using Golden Age of Terraforming.
Blue discards Rebel Fuel Cache.
Blue discards Volcanic World.
Blue discards Export Duties.
Blue discards R&D Crash Program.
Blue discards Mercenary Fleet.
Blue discards Galactic Exchange.
Blue pays 6 for Alien Departure Point.
--- Produce phase ---
Red produces on Uplift Gene Breeders.
Red produces on Aquatic Uplift Race.
Blue produces on Ravaged Uplift World.
Red receives 2 cards and 1 prestige for Produce phase.
Blue receives 1 prestige for Produce phase.
=== Round 8 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Settle/Consume-Trade.
Blue chooses Explore +1,+1/Consume-Trade.
--- Explore phase ---
Blue discards Black Hole Miners.
Blue discards to gain prestige from Alien Departure Point.
Red draws 3 and keeps 1.
Blue discards Artist Colony.
Blue discards Alien Booby Trap.
Blue draws 4 and keeps 2.
--- Settle phase ---
Red places Deserted Alien Library.
Red pays 6 for Deserted Alien Library.
--- Consume phase ---
Red trades good from Deserted Alien Library for 6.
Red consumes good from Aquatic Uplift Race using Old Earth.
Red consumes good from Pre-Sentient Race using Old Earth.
Blue trades good from Alien Departure Point for 5.
Blue consumes good from Ravaged Uplift World using Public Works.
Red receives 6 cards and 2 VPs for Consume phase.
Blue receives 5 cards and 1 VP for Consume phase.
=== Round 9 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Consume-x2/Produce.
Blue chooses Develop/Produce.
--- Develop phase ---
Red places Galactic Power Brokers.
Blue places Alien Tech Institute.
Red pays 5 for Galactic Power Brokers.
Blue discards Lost Species Ark World.
Blue discards Deficit Spending.
Blue discards Mining Conglomerate.
Blue discards Terraforming Robots.
Blue discards Drop Ships.
Blue pays 5 for Alien Tech Institute.
--- Consume phase ---
Red consumes good from Uplift Gene Breeders using Old Earth.
Red consumes good from Interstellar Prospectors using Old Earth.
Red consumes prestige using Galactic Power Brokers.
Red receives 3 cards and 4 VPs for Consume phase.
--- Produce phase ---
Red produces on Uplift Gene Breeders.
Red produces on Interstellar Prospectors.
Red produces on Pre-Sentient Race.
Blue produces on Alien Departure Point.
Blue produces on Ravaged Uplift World.
Red receives 2 cards and 1 prestige for Produce phase.
Blue receives 1 prestige for Produce phase.
=== Round 10 begins ===
Blue earns VP and card for Prestige Leader.
Red chooses Settle/Consume-x2.
Blue chooses Settle/Consume-Trade.
--- Settle phase ---
Red places Reptilian Uplift Race.
Blue places Alien Data Repository.
Red uses Contact Specialist.
Red pays 1 for Reptilian Uplift Race.
Blue discards a Genes good to reduce cost.
Blue consumes good from Ravaged Uplift World using Golden Age of Terraforming.
Blue discards Empath World.
Blue discards Smuggling Lair.
Blue pays 2 for Alien Data Repository.
--- Consume phase ---
Red consumes good from Reptilian Uplift Race using Old Earth.
Red consumes good from Pre-Sentient Race using Old Earth.
Red consumes prestige using Galactic Power Brokers.
Blue trades good from Alien Departure Point for 5.
Blue consumes good from Alien Data Repository using Public Works.
Red receives 3 cards and 4 VPs for Consume phase.
Blue receives 5 cards and 1 VP for Consume phase.
=== Round 11 begins ===
Blue earns VP for Prestige Leader.
Red chooses Develop/Develop.
Blue chooses Explore +1,+1/Settle.
--- Explore phase ---
Blue discards Rebel Warrior Race.
Blue discards to gain prestige from Alien Departure Point.
Red draws 3 and keeps 1.
Blue discards Gem Smugglers.
Blue discards Rebel Troops.
Blue draws 4 and discards 2.
--- Develop phase ---
Red places Public Works.
Blue places Galactic Federation.
Red pays 0 for Public Works.
Blue discards Alien Robot Scout Ship.
Blue discards Investment Credits.
Blue discards Rebel Pact.
Blue discards Genetics Lab.
Blue discards Rebel Sneak Attack.
Blue discards Galactic Markets.
Blue pays 6 for Galactic Federation.
--- Second develop phase ---
Red places Improved Logistics.
Blue places Pan-Galactic Mediator.
Red pays 2 for Improved Logistics.
Blue pays 0 for Pan-Galactic Mediator.
--- Settle phase ---
Red places Information Hub.
Blue places Federation Capital.
Red uses Contact Specialist.
Red pays 2 for Information Hub.
Blue discards Rebel Underground.
Blue discards Rebel Freedom Fighters.
Blue discards Rebel Colony.
Blue pays 3 for Federation Capital.
Red claims System Diversity goal.
=== End of game ===
Red ends with 58 VPs.
Blue ends with 116 VPs.
Blue wins with 116 VPs.
(The seed for this game was 1390587511.)

Partida de Race for the Galaxy contra o Keldon Onsr
Trentini
Trentini
Middle-earth Quest
Middle-earth Quest

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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por tiagovip Qui Dez 04, 2014 1:08 pm

Minha melhor pontuação com a última expansão:

Partida de Race for the Galaxy contra o Keldon Pic2330704_lg
tiagovip
tiagovip
Sherlock Holmes
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Trentini Qui Dez 04, 2014 2:31 pm

Caralho, consumiu que nem uma draga, 50 pontos de consumo HAEUHAEUHAEUAE
Trentini
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Middle-earth Quest
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Partida de Race for the Galaxy contra o Keldon Empty Re: Partida de Race for the Galaxy contra o Keldon

Mensagem por Andre Perusso Qui Dez 04, 2014 4:28 pm

E vender bicicleta que é bom nada?
Andre Perusso
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